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The Association of Probable ADHD with the Increase in Video Gaming and the Disordered Gaming Symptom Severity During COVID-19 Pandemic in Turkey

dc.contributor.authorEvren, Cuneyt
dc.contributor.authorEvren, Bilge
dc.contributor.authorDalbudak, Ercan
dc.contributor.authorTopcu, Merve
dc.contributor.authorKutlu, Nilay
dc.date.accessioned2026-10-09T21:53:43Z
dc.date.issued2021
dc.departmentYüksek İhtisas Üniversitesi
dc.description.abstractObjective: The objective of the study is to examine the association of probable attention deficit hyperactivity disorder (ADHD) with the increase in video gaming and the severity of disordered gaming symptoms among young adults during the COVID-19 pandemic restrictions. The second objective was to examine the mediating role of COVID-19 related dysfunctional anxiety and current age. Methods: The Adult ADHD Self-Report Scale (ASRS-v1.1), the nine-item Internet Gaming Disorder Scale- Short Form (IGDS9-SF), and the Coronavirus Anxiety Scale (CAS) were used to evaluate university students. Results: Participants with probable ADHD (n=117, 21.2%) did not differ in terms of age, gender, romantic relationship, and employment status when compared with participants without probable ADHD (n=441, 79.0%). However, they had higher scale scores (IGDS9-SF and CAS). In the hierarchical logistic regression analysis, probable ADHD predicted the increase in video gaming during the pandemic, but when the current age and the dysfunctional anxiety related with COVID-19 were included in the analysis, they were significant predictors, whereas probable ADHD was no more a predictor. While probable ADHD was associated with the symptom severity of disordered gaming in ANCOVA, COVID-19 related dysfunctional anxiety was a significant covariate. Conclusion: Findings of the current study may suggest that the relationship between probable ADHD and the increase in video gaming during the pandemic was mediated by lower age and COVID-19 related dysfunctional anxiety among young adults. Additionally, while COVID-19 related dysfunctional anxiety was a significant covariate for the severity of disordered gaming symptoms, probable ADHD was independently associated with the symptom severity of disordered gaming.
dc.identifier.doi10.5455/PBS.20210522020838
dc.identifier.endpage208
dc.identifier.issn2636-834X
dc.identifier.issue3
dc.identifier.startpage200
dc.identifier.urihttps://doi.org/10.5455/PBS.20210522020838
dc.identifier.urihttps://hdl.handle.net/20.500.12794/4040
dc.identifier.volume11
dc.identifier.wosWOS:000730615000007
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynak.digerEmerging Sources Citation Index (ESCI)
dc.language.isoen
dc.publisherYerkure Tanitim & Yayincilik Hizmetleri A S
dc.relation.ispartofPsychiatry and Behavioral Sciences
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-03: Good Health and Well-Being
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260922
dc.subjectAdhd
dc.subjectAnxiety
dc.subjectCovid-19
dc.subjectInternet Gaming Disorder
dc.titleThe Association of Probable ADHD with the Increase in Video Gaming and the Disordered Gaming Symptom Severity During COVID-19 Pandemic in Turkey
dc.typeArticle

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