Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)
| dc.contributor.author | Evren, Cuneyt | |
| dc.contributor.author | Evren, Bilge | |
| dc.contributor.author | Dalbudak, Ercan | |
| dc.contributor.author | Topcu, Merve | |
| dc.contributor.author | Kutlu, Nilay | |
| dc.date.accessioned | 2026-10-09T21:51:18Z | |
| dc.date.issued | 2020 | |
| dc.department | Yüksek İhtisas Üniversitesi | |
| dc.description.abstract | Objective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies. | |
| dc.identifier.doi | 10.14744/DAJPNS.2019.00057 | |
| dc.identifier.endpage | 28 | |
| dc.identifier.issn | 1018-8681 | |
| dc.identifier.issn | 1309-5749 | |
| dc.identifier.issue | 1 | |
| dc.identifier.orcid | 0000-0003-3181-2864 | |
| dc.identifier.scopus | 2-s2.0-85085702892 | |
| dc.identifier.scopusquality | N/A | |
| dc.identifier.startpage | 19 | |
| dc.identifier.trdizinid | 370963 | |
| dc.identifier.uri | https://doi.org/10.14744/DAJPNS.2019.00057 | |
| dc.identifier.uri | https://search.trdizin.gov.tr/tr/yayin/detay/370963 | |
| dc.identifier.uri | https://hdl.handle.net/20.500.12794/3817 | |
| dc.identifier.volume | 33 | |
| dc.identifier.wos | WOS:000526035800003 | |
| dc.identifier.wosquality | Q4 | |
| dc.indekslendigikaynak | Web of Science | |
| dc.indekslendigikaynak | Scopus | |
| dc.indekslendigikaynak | TR-Dizin | |
| dc.indekslendigikaynak.diger | Emerging Sources Citation Index (ESCI) | |
| dc.language.iso | en | |
| dc.publisher | Kare Publ | |
| dc.relation.ispartof | Dusunen Adam-Journal of Psychiatry and Neurological Sciences | |
| dc.relation.publicationcategory | Makale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı | |
| dc.relation.sdg | Goal-03: Good Health and Well-Being | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.snmz | KA_WoS_20260922 | |
| dc.subject | E-Sports | |
| dc.subject | Internet Gaming Disorder | |
| dc.subject | Igdt-10 | |
| dc.subject | Scale | |
| dc.subject | University Students | |
| dc.subject | Video Gaming | |
| dc.subject | Young Adults | |
| dc.title | Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10) | |
| dc.type | Article |







