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Psychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)

dc.contributor.authorEvren, Cuneyt
dc.contributor.authorEvren, Bilge
dc.contributor.authorDalbudak, Ercan
dc.contributor.authorTopcu, Merve
dc.contributor.authorKutlu, Nilay
dc.date.accessioned2026-10-09T21:51:18Z
dc.date.issued2020
dc.departmentYüksek İhtisas Üniversitesi
dc.description.abstractObjective: The main aims of the current study were to test the factor structure, reliability and validity of the Ten-Item Internet Gaming Disorder Test (IGDT-10), a standardized measure to assess symptoms and prevalence of internet gaming disorder (IGD). Method: In the present study, participants were assessed with the IGDT-10, the nine-item IGD Scale - Short Form (IGDS9-SF), and the Motives for Online Gaming Questionnaire (MOGQ). Results: Confirmatory factor analysis showed that the IGDT-10's one-factor structure (i.e., dimensional structure) was satisfactory. The scale was also reliable (i.e., internally consistent with a Cronbach's alpha of 0.79) and showed adequate convergent and criterion-related validity as shown by positive correlations between average daily time spent playing games over the past year and IGDS9-SF and MOGQ scores. By applying the DSM-5 threshold to diagnose IGD (meeting at least five criteria), the incidence of individuals with IGD was found to be 7.4% (n=56) in the entire sample. Conclusion: These results demonstrate the Turkish version of the IGDT-10 to be a valid and reliable instrument for determining the magnitude of problems associated with IGD among young adults and for early diagnosis of IGD in clinical environments and comparable studies.
dc.identifier.doi10.14744/DAJPNS.2019.00057
dc.identifier.endpage28
dc.identifier.issn1018-8681
dc.identifier.issn1309-5749
dc.identifier.issue1
dc.identifier.orcid0000-0003-3181-2864
dc.identifier.scopus2-s2.0-85085702892
dc.identifier.scopusqualityN/A
dc.identifier.startpage19
dc.identifier.trdizinid370963
dc.identifier.urihttps://doi.org/10.14744/DAJPNS.2019.00057
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/370963
dc.identifier.urihttps://hdl.handle.net/20.500.12794/3817
dc.identifier.volume33
dc.identifier.wosWOS:000526035800003
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.indekslendigikaynak.digerEmerging Sources Citation Index (ESCI)
dc.language.isoen
dc.publisherKare Publ
dc.relation.ispartofDusunen Adam-Journal of Psychiatry and Neurological Sciences
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-03: Good Health and Well-Being
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260922
dc.subjectE-Sports
dc.subjectInternet Gaming Disorder
dc.subjectIgdt-10
dc.subjectScale
dc.subjectUniversity Students
dc.subjectVideo Gaming
dc.subjectYoung Adults
dc.titlePsychometric validation of the Turkish Ten-Item Internet Gaming Disorder Test (IGDT-10)
dc.typeArticle

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