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Relationship of Internet gaming disorder symptom severity with non-suicidal self-injury among young adults

dc.contributor.authorEvren, Cuneyt
dc.contributor.authorEvren, Bilge
dc.contributor.authorDalbudak, Ercan
dc.contributor.authorTopcu, Merve
dc.contributor.authorKutlu, Nilay
dc.date.accessioned2026-10-09T21:51:18Z
dc.date.issued2020
dc.departmentYüksek İhtisas Üniversitesi
dc.description.abstractObjective: The aim of the present study was to evaluate the relationship of Internet gaming disorder (IGD) symptom severity with non-suicidal self-injury (NSSI) while controlling the effects of depression, anxiety and neuroticism among young adults. Method: The present study was conducted as a cross-sectional online self-report survey. The data were collected from 1010 volunteer Turkish university students in Ankara, persons who were in the e-mail database of a company located in Istanbul that organizes e-sports tournaments (ESL Turkey Amateur e-sport players), and Turkish gamers from gaming forums. Participants were evaluated by administering the IGD Scale-Short Form (IGDS-SF), the neuroticism dimension of the Eysenck Personality Questionnaire Revised-Abbreviated Form, the Beck Anxiety Inventory, and the Beck Depression Inventory. Results: Age and gender did not differ between participants with NSSI (n=207, 20.5%) and those without NSSI (n=803, 79.5%). IGDS9-SF, depression, anxiety, and neuroticism scores were higher among individuals with NSSI. In logistic regression analysis, severity of IGD predicted the presence of NSSI, together with depression, anxiety, and neuroticism. Conclusion: These findings suggest that the severity of IGD in young adults is related with the presence of NSSI, together with depression, anxiety, and neuroticism. Thus, early detection and treatment of these risk factors is important for reducing self-injurious behavior in this age group.
dc.identifier.doi10.14744/DAJPNS.2019.00063
dc.identifier.endpage86
dc.identifier.issn1018-8681
dc.identifier.issn1309-5749
dc.identifier.issue1
dc.identifier.orcid0000-0003-3181-2864
dc.identifier.scopus2-s2.0-85085707595
dc.identifier.scopusqualityN/A
dc.identifier.startpage79
dc.identifier.trdizinid370979
dc.identifier.urihttps://doi.org/10.14744/DAJPNS.2019.00063
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/370979
dc.identifier.urihttps://hdl.handle.net/20.500.12794/3818
dc.identifier.volume33
dc.identifier.wosWOS:000526035800009
dc.identifier.wosqualityQ4
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.indekslendigikaynakTR-Dizin
dc.indekslendigikaynak.digerEmerging Sources Citation Index (ESCI)
dc.language.isoen
dc.publisherKare Publ
dc.relation.ispartofDusunen Adam-Journal of Psychiatry and Neurological Sciences
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.relation.sdgGoal-03: Good Health and Well-Being
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_WoS_20260922
dc.subjectAnxiety
dc.subjectDepression
dc.subjectInternet Gaming Disorder
dc.subjectNeuroticism
dc.subjectNon-Suicidal Self-Injury
dc.titleRelationship of Internet gaming disorder symptom severity with non-suicidal self-injury among young adults
dc.typeArticle

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